

Karasuyama comes with Horse Resist 3 but has terrible stats, so she should be put on the back line if used. Horse Resist 4, which Karasuyama and Shalala learn, is good for either Infantry or Cavalry.Since Chain Attack is better for Infantry, put them either on Gunners or Cavalry. Toyotomi and Kongo are the only ones who can learn Attack Up 4.A good arrangement is Infantry/Asaryu, Archers/Kimura, Gunners/Shishimaru, and Cavalry/Bearington. Asaryu, Kimura, and Bearington have melee stats while Shishimaru is better at range.Asaryu, Kimura, and Shishimaru are the only Strategy 4 users.Bearington is the only Strategy 5 user, unless you duplicate him on a New Game +.Fukuyou is not recommended as she has poor Mrk. Dorifu, Akagawa, Fukuyou, and Oshiyama are the units who learn Rapid Shot 3.Shakujii is the only one who can learn Arrow Resist 4, which will help your Gunners greatly, so make sure to give her a gun.This makes her useful in midgame when you face armies with many Gunners. Inazuka is the only one who can learn Projectileproof (L11), making her immune to both arrows and bullets.If anyone other than your Infantry encounters the enemy Infantry, you need more Infantry. Shimazu learns Melee Resist 4, which may be helpful against Infantry.This proves extremely useful against later enemies, who have lots of Gunners and will massacre your Infantry otherwise. Galpagos has bad stats except for HP, but learns Bullet Resist 4 at L10.Nakano's attack is quite bad, so focus on Jon and Miyamoto instead. Only Jon, Nakano, and Miyamoto can learn Chain Attack 4 (at around L10).


Incredibly useful when you've completed the game.Įnemy Archers are always targeting your Gunners, your main damage dealer. As long as you have enough mines and a good amount of villagers, blacksmith shops are good for farming money.
